Sabtu, 23 Juni 2012

Efficient interactive system that BIG


Why is interaction design produces a bad interface?
- The designer paid much attention to function than the use of
- The designer did not have enough understanding in interface design
- A good design is not easy - not just a matter of color, layout and use of icons
- The designer designing for himself and others menggenalisir
- The designer plans to "add a good interface" at the end of the design process, but then ran out of time
- User has been "tolerant" to the poor interface.

• user-centered design requires:
A. Focusing on user skills
Support the achievement of desired goals and objectives
2. Develop specific criteria for use
Identification documents and their use in particular and hope experienced users, and do "the use of regression testing"
3. Use the rules of the measured
User reactions and scenarios of use instruction, simulation, and prototyping monitored, recorded and analyzed against other users
4. Recurring
Nothing is perfect first time. Design, build, evaluate and then redesign, rebuild, re-evaluation.
• Why concerned user?
- Does the system help achieve the goal?
- Is it easy to interact with the system?
• Manage expectations / desires
- What is a realistic desire than ability
- There are no surprises, no disappointment
- Training is enough time
- Communication of intense
• Develop "ownership"
- Think of the user as the owner
- Over accept and understand all the issues
- Can give a considerable difference for the new product
• Who are the users (user)?
They are:
- Working with the system to achieve the objectives:
Continuously and skilled
Not routine and unskilled
- Managing user directly
- Requires the development of self-recurrent

I think a useful Interactive Systems major is a system that can positively impact the wearer and is useful for the interactive memakainya.Sistem be used as an application can be utilized to enhance the success of a system aplikasi.Maka of the question this time is how a interactive systems can be made or constructed that have a high dayaguna, and indeed in general a successful interactive system or thought to increase dayaguna success of the system.

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